Rugby Guide

Field of Play

Rugby is played on a field, called a pitch, that is longer and wider than a football field, more like a soccer field. A typical pitch is 100 meters (110 yards) long and 70 meters (75 yards) wide. Additionally, there are end zones that may range between 10 and 22 meters deep, called the in-goal area, behind the goalposts. The goalposts and H-shaped cross bars located on the goal line and are similar in size, though often much taller, than American football goalposts.

The Rugby Ball

The rugby ball is made of leather or synthetic material that is easy to grip and does not have laces. Rugby balls are made in varying sizes (three, four, or five) for both youth and adult players. Like footballs, rugby balls are oval in shape, but are rounder and less pointed than footballs to minimize the erratic bounces seen in football.

Players and positions

On the field of play, both American football and soccer have 11 players per team. Rugby has 15 players with those same players playing both offense and defense. In rugby, each team is numbered the exact same way. The number of each player signifies that player’s position. Players numbered one to eight are forwards, typically the larger, taller players of the team whose main job is to win possession of the ball. They would be the rough equivalent to American football linebackers and linemen. Players numbered nine to 15 are backs, typically the faster and more agile players. Their main role is to exploit possession of the ball won by the forwards. Backs may be equated to running backs, wide receivers, and quarterbacks in American football.


  1. Loosehead prop
  2. Hooker
  3. Tighthead prop
  4. Lock
  5. Lock
  6. Blindside flanker
  7. Openside flanker
  8. #8


  1. Scrumhalf
  2. Flyhalf
  3. Wing
  4. Inside center
  5. Outside center
  6. Wing
  7. Fullback

Starting the Game

Just as in American football, rugby begins with a kickoff to the opponent; in rugby, the kick is made from the 50-meter line at mid-field. Provided that the ball travels 10 meters into the opponents’ territory (reaching or crossing the 10-meter line), any players from either team may gain possession of the ball.

Moving the ball

Unlike American football, rugby has no blocking. Additionally, rugby does not have downs and it is not required to reach 10 yards and stop. Rugby is continuous like basketball or soccer. The person with the ball leads the attack and there are several ways to move the ball. Any player may carry, pass, or kick the ball and play is not stopped and therefore continues when the ball hits the ground or when a player is tackled.

When running the ball, players may continue to run until they are tackled, step out of bounds, or run beyond the goal line. Players run the ball to advance towards the opponents’ goal line.

The ball may be passed to any player. However, it may only be passed laterally or backward, never forward. Players pass the ball to an open teammate to keep it in play and further advance it.

Any player may kick the ball at any time. Once the ball is kicked, players of either team, regardless of whether or not the ball hits the ground, may gain possession. Players typically kick the ball forward to advance it past defenders or to gain territory, especially in relief from poor field position (e.g., deep in their own end). Teammates of the kicking player must be behind the kicker, otherwise they are liable to an offside penalty.

Restarting the Play

There are several methods of restarting play following a stoppage caused by either the ball going out of bounds or because of an infraction of the laws.

If the ball goes out of bounds, it is restarted with a line-out. The forwards of both teams form a line perpendicular to the touchline and one meter apart from one another. A player of the non-offending team makes a call and throws the ball in the air in a straight line between the two lines of players; the call signals to his team where the ball is going. Players of each team may be “supported” (lifted) in the air by their teammates to gain possession of the ball. This is similar to a jump ball in basketball.

Rugby’s unique formation, the forerunner of the American football line of scrimmage, is the method used to restart the game after the referee has whistled a minor law violation such as a knock-on. A bound group of players from each team form a “tunnel” with the opposition by pushing on each other. The scrumhalf from the non-offending team puts the ball into the tunnel by rolling it into the middle, and each team tries to push forward while the “hooker” hooks the ball with his feet and nudges it to the back row players of his team. The scrumhalf then retrieves the ball and puts it into player.

A penalty may be called against a team for a serious infringement of the law (e.g., high tackling, offsides, obstruction). The offending team must retreat 10 meters while the non-offending team gets the opportunity to restart play unopposed. If it is a penalty kick, teams will often kick the ball up field and out of bounds to gain field advantage. When they do this, play is restarted as a lineout where the ball went out of bounds, with the non-offending team given the ensuing throw-in. Teams may also attempt a kick at the goal posts if they are in range; if good, the kick is worth three points. Finally, teams may simply tap the ball with their foot through the penalty mark and run with it. If it is a free kick, the non-offending team’s options are limited to tapping through the mark and running the ball.


One of the more challenging aspects about rugby for a first-time observer is the offside law. Similar to soccer, the offside line is continually moving up and down the pitch. In most instances, the ball creates the offside line and players are not permitted to participate in play if they are on the opposing team’s side of the ball. Simply being offside is not a penalty, but attempting to participate in the game from an offside position is.

Tackles, Rucks and Mauls

Players in possession of and carrying the ball may be stopped by being tackled by the opposing team. Players are tackled around the waist and legs and, in general, may not be tackled higher. Once a player is tackled to the ground, however, play does not stop as it does in football.

A player who is tackled to the ground must try to make the ball available immediately so that play can continue. Supporting players from both teams converge over the ball on the ground, binding with each other and attempting to push the opposing players back and off the ball in a manner similar to a scrum. This situation is known as a ruck. In a ruck, the ball may not be picked up by any player until it emerges out of the ruck. The ruck ends and play continues. A team that can retain possession after the tackled and the ensuing ruck has a huge advantage.

A maul is formed with a similar gathering of players, except that the player in possession of the ball is simply held up and not tackled to the ground. The maul ends when the ball emerges.


  • Try: 5 Points
  • Conversion Kick: 2 Points
  • Penalty Goal: 3 Points
  • Drop Goal: 3 Points
  • Penalty Try: 7 Points

Rugby Terms

Note: This guide pertains primarily to the standard tackle game, though much of it is applicable to the youth non-contact version as well. Adapted from “Spectators Guide to Rugby” as published and copyrighted by USA Rugby.

A kick made when the player drops the ball and it bounces off the ground prior to being kicked. Worth three points if it travels through the goal posts. Drop kicks are also used to restart play after a score or at the 22-meter line after the ball goes dead in the in-goal area.

Awarded after a serious infringement of the law (e.g., high tackling, offsides, obstruction). The offending team must retreat 10 meters while the non-offending team gets the opportunity to restart play unopposed. Teams will often kick the ball up field and out of bounds to gain field advantage. When they do this, play is restarted as a lineout where the ball went out of bounds, with the non-offending team given the ensuing throw-in. Teams may also attempt a kick at the goal posts if they are in range; if good, the kick is worth three points. Finally, teams may simply tap the ball with their foot through the penalty mark and run with it.

A free kick is awarded to the non-offending team for a slightly lesser infringement by its opponent (e.g., foot up in a scrum). A free kick may not be kicked at goal for three points.

A gentle kick to oneself used to restart play after either a penalty or free kick is awarded.

Players who position themselves to increase the ball transfer options of the ball carrier.

A violation of a law.

A violation that usually results in a scrum to the non-offending team.

The accidental hitting or dropping of the ball forward. The infringement is the same as that for a forward pass, and results in a scrum to the other team.

Penalties occur regularly in rugby. Unlike other sports, there typically aren’t yardage penalties and teams do not have to play shorthanded. Instead, the offending team must retire 10 meters while the non-offending team gets the choice to run the ball or kick ahead to gain field advantage.

The referee may send a player behind one of the in-goal areas (the sin bin) for serious and/or repeated infringements for a specified period of time (usually 10 minutes). During this time, the offender’s team must play short-handed until the referee allows the player to return to the game. This sort of penalty is fairly rare.

In extreme cases a referee may send a player off the field for dangerous or reckless play. A player sent off is banned from that game and may not return or be replaced.

A term for scrums and lineouts because these are the only choreographed aspects of the game.

Rolling the ball into the center of the scrum tunnel by the scrumhalf.

Throwing the ball down the middle of a lineout.

The side boundary of the field (sideline).

An abbreviated game of rugby that follows the same laws except that a Sevens team consists of only seven players and each half is seven minutes long. With seven players per team covering the entire field of play, 7s rugby can be a very wide open game and hence very exciting to watch.

A version of rugby designed to introduce the game to younger kids or first-time players. Two-hand-tag replaces the tackle.

Understanding the referee

Signals are used by the referee to indicate to the players and spectators why penalties have been awarded.

Learning these signals will help give you a better understanding of the game.

To indicate that a team has advantage, the referee will stretch his arm out at waist height, pointing it towards the non-offending team. The indication lasts for around five seconds. It means that rather than stop play to give a penalty, the referee is allowing play to continue when the non-offending team are on attack.

Feeding the scrum is the team gets to put the ball into the scrum. The referee points his arm towards the team that gets the scrum feed while standing facing the sideline, with his arm horizontal and at waist height.

The referee makes an emphasized hand gesture as if he has just made an imaginary pass that has gone well forward. He will give the scrum put in to the team that did not make the mistake.

The referee raises his arm, bent square at the elbow. The arm will be pointing towards the team that has been given the free kick.

The referee bends forwards and lowers his arm towards the ground. He then moves his arm backwards and forwards as if he has handled an imaginary ball on the ground.

The referee will hold is arm straight over his neck, under his chin. This shows to all the players that someone has made an illegal high tackle.

The referee will point his arm downwards and move it up and down. This shows to all the players on the pitch that a player did not stay on their feet as they joined a ruck.

The referee raises his arm above his head and moves his open hand backwards and forwards. Then, he will tap the palm of that hand with the other, to show to all the players that the ball has been knocked forward.

The referee crosses both his arms across his chest, like a pair of open scissors. This indicates to all the players that one player has stopped another illegally.

The referee faces the sideline and with his arm straight and angled upwards, points towards the non-offending team. The non-offending team has the options of a penalty kick or a scrum.

The referee raises one hand above his head with his shoulders in line with the touch line. He will then move that arm backwards and forwards to show the ball was not thrown in straight by the hooker.

The referee stands on the try line and, facing the team that scored, raises his arm straight above his head while he blows his whistle. His back will be towards the dead ball line.